
Its creator was dennis severs, an artist who used his visitors’ imaginations as his canvas and who lived in the house in much the same way as its original occupants might have done in the early 18th Century. This he did for his own per- sonal enjoyment as well as for the harvest of an atmosphere, which he then employed to provide the visitor with an ex- traordinary experience. To enter its door is to pass through a frame into a painting, one with a time and life of its own.
The game is that you interrupt a family of Huguenot silk weavers named Jervis who, though they can still some- times be heard, seem always to be just out of sight. As you journey off into a silent search through the ten rooms, each lit by fire and candlelight, you receive a number of stimulations to your senses.
It is the smell of food that first aligns your imagination with the faces around you in portraits. Then… Mr. Jervis’ wig, is it not the very same one that hangs over the back of his chair? His meal is only half eaten; did he abandon it when he heard us arrive?
Visitors begin to do what they might if indeed they had travelled through a frame into a painting: use what they sense to piece together the scene they had missed. Thus, and this was Mr Severs’ intention, what you imagine… is his art.